![]() There is no risk to these fights - you don't ante anything, and if you lose, the game stats don't count it against your won/lost record! It's up to you how to handle this, whether you're aiming for an undefeated finish according to the game's stats, or truly undefeated by not losing any of these bonus duels either. The random map events can also offer a chance to duel an enemy for a set of cards, which can even include extra copies of restricted cards. Other helpful events include a Gemcutter's Guild (buy amulets) and Diamond Mine (trade amulets for any regular card.) Of course you also want to find a Nomad's Bazaar event that lets you buy any regular card for gold. You'll most often accumulate extra cards to sell. Go to all of those there's no negative risk. There are also the random map lairs and events that pop up. You'll also accumulate a number of the world-magic spells important ones include Haggler's Coin (more cards on sale), Dwarven Pick and Amulet of Swampwalk (speed up movement), Staff of Thunder (spend a red amulet to destroy the nearest monster), and of course Tome of Enlightenment (lifts the restriction on duplicate card copies in your deck.) Other world spells besides those aren't important, and can wait if you don't have an ample supply of spare gold (2000+) at that moment. You might also get a few amulets, to trade for playable cards at the cities that supply them. Obviously, when you find good playable cards in the villages, keep them for your deck rather than selling them. AdventuringĪlong the way as you buy and sell cards, you'll take care of a number of other things as well. When you find one of the high-priced markets, sell out everything you've accumulated, and return there frequently from the nearby villages to sell again. Go to dozens of villages - it's not too much to cover half the map or more before you fight anything at all - and keep buying everything in sight. You can keep doing this for a very long time. 30 for the basic land is highest, 25 is good, 20 is mediocre and you should look for a better deal elsewhere for selling that color. Check the details by looking at the sell price for each basic land in that city, which indicates the price for cards of that color here. Those are your premium markets and where you should sell out everything. To find the best selling prices, look for cities where food costs 25. Use this profit to pay off every opponent you encounter instead of fighting them. Sell them at the bigger cities for more than you paid that's a profit of 125 from this example Cosmic Horror here. ![]() Go to the small villages, which always have the cheapest prices for cards, and buy every card on sale there. This is how to navigate the entire first half of the game. You can actually still play that any shortage below 40 gets filled in with random basic lands at the start of a game, but I had no intention to. I immediately stripped out all but the black and white cards and artifact creatures, and also the on-color useless dreck in Red Ward, Island Sanctuary, Evil Presence. But starting as White gives you the Sword of Resistance world spell, to teleport to a city being attacked, which is more important and useful than any of the other options.īeing a White mage starts you with this mess. Not for the deck contents - the white deck is likely the worst of the starting options, the black and red decks are better with better mana and more attacking creatures. ![]() This doesn't really matter - the idea of not losing a single duel is to completely avoid any fighting until you've upgraded the deck a lot. It also has additional cards for the standalone duel mode, but the Shandalar adventure mode is unchanged with only the original cards (some with alternate art.) I'll assume this is legitimate as far as effectively unmodified original gameplay.įirst you must pick a starting color. This version is a fan update and repackaging with compatibility fixes to work on newer Windows computers. I downloaded this years ago and don't have a source for it now, but searching might turn it up. This is both a general strategy guide for that and a writeup of my particular playthrough.įor everyone asking "where do I get this": I played this on a version of the game called "Shandalar 2010. That means never losing a duel, and with 100% defined as collecting all dungeon treasures and all world magic spells. My goal here was a sizable challenge: Beat the game to 100% with a perfect record. This is my writeup of playing through the old Magic the Gathering game by Microprose, the Shandalar adventure environment.
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